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copper3d / Modules / Renderer/disposeScene / DisposableScene

Interface: DisposableScene ​

Renderer/disposeScene.DisposableScene

The parts of a scene this needs. Structural, so a test does not have to build a real one.

Table of contents ​

Properties ​

Properties ​

controls ​

• controls: Object

Type declaration ​

NameType
enabledboolean
removeEventListener?(type: "change", listener: () => void) => void

Defined in ​

src/Renderer/disposeScene.ts:23


dispose ​

• Optional dispose: () => void

Type declaration ​

▸ (): void

copperSceneOnDemond.dispose(), which releases the window resize listener the scene registered on itself. Optional: scene classes that attach nothing outside themselves do not have one.

Returns ​

void

Defined in ​

src/Renderer/disposeScene.ts:33


requestRenderIfNotRequested ​

• requestRenderIfNotRequested: () => void

Type declaration ​

▸ (): void

Returns ​

void

Defined in ​

src/Renderer/disposeScene.ts:29


scene ​

• scene: Object

Type declaration ​

NameType
childrenDisposableObject3D[]
remove(object: any) => void

Defined in ​

src/Renderer/disposeScene.ts:19